Gameplay
The set of interactive mechanics that define how the player acts, progresses, and makes decisions in the game.
Tags in this Category
Name | Description |
---|---|
Action | Combat, fast reflexes, dynamic encounters. |
Bac à sable | Freedom of action and creation, few or no imposed objectives, player-defined goals. |
Survie | Resource management (food, materials, etc.), hostile environment, threat endurance. |
Survival Horror | Fear, tension, player vulnerability, limited resources, oppressive atmosphere. |
Horreur psychologique | Fear-driven gameplay, without survival mechanics and resources, focused on atmosphere and tension. |
Infiltration | Infiltration, enemy avoidance, minimal direct combat. |
Monde ouvert | Vast, seamless map, free exploration, minimal loading or forced transitions |
Metroidvania | Nonlinear exploration, progression through new abilities, interconnected world |
Tower Defense | Strategic placement of defenses, wave-based enemy attacks. |
Jeu textuel | Narrative-driven, interaction through text commands or choices. |
Party Game | Multiplayer, short fun sessions, often local play. |
Idle/Clicker | Minimal interaction, passive or exponential progression, automated resource accumulation. |
Éducatif | Interactive learning, fun-based teaching, skill or knowledge development. |
Tycoon/Management | Business, city, or organization management, economy and strategy-driven. |
VR (Réalité virtuelle) | Designed for VR headsets, immersive first-person interaction. |
Platformer | Jump-based challenges, precise movement. |
Puzzle-platformer | Combines puzzle-solving with platforming mechanics. |
Roguelike/Roguelite | Procedural generation, permadeath, progression through repeated runs. |
Souls-like | Challenging combat, stamina management, tough bosses, punishing death with recoverable resources. |
Jeu de séduction | Simulates romantic or social interactions with fictional characters, often choice-driven. |
Bullet Hell | Intense shooter, dense projectile patterns, precise dodging required. |
Extraction Shooter | Retrieve loot, survive, and escape, high-risk high-reward gameplay. |
Auto Battler | Strategic preparation, automated battles, adaptive tactics. |
4X | Deep strategy and empire management, eXplore, eXpand, eXploit, eXterminate. |
Dungeon Crawler | A game where players explore dungeons filled with enemies and treasures. |
God Game | Control a world or civilization, indirect influence, manage growth and disasters. |
Construction de base | Construct, upgrade, and expand a central base or shelter, resource management-driven. |
Deckbuilding | Construct and refine a deck dynamically during gameplay, often with roguelike elements. |
Jeu de cartes à collectionner (JCC) | Build a deck before playing, collect and trade cards, competitive focus. |
Combat | One-on-one combat, precise moves, combos, and competitive play. |
Beat 'em Up | Side-scrolling combat, cooperative play. |
Hack and Slash | Fast-paced melee combat, chaining combos, large enemy groups. |
Jeu de rythme | Music-based gameplay, requires precise timing. |
RPG | Character progression, quests, and choices shaping the story in a detailed world. |
MMORPG | Massive online world, persistent progression, multiplayer role-playing. |
Stratégie au tour par tour (TBS) | Tactical decision-making in turn-based combat. |
Stratégie en temps réel (RTS) | Build and manage armies in real-time. |
RPG tactique (T-RPG / SRPG) | Grid-based strategy with RPG progression. |
Course | Speed-focused competition, circuit or open-world races. |
Sports | Simulates real-world sports, arcade or realistic. |
Jeu de déduction sociale | Bluff and deception-based multiplayer gameplay. |
Battle Royale | Large-scale competition, last player/team standing, shrinking play area. |
Tir à la première personne (FPS) | Reflex-based shooting in first-person view. |
Tir à la troisième personne (TPS) | Shooting with a third-person perspective, often cover-based. |
MOBA | Hero-based, team strategy with real-time action. |
Point-and-Click | Puzzle-solving via point-and-click interactions, story-focused. |
Puzzle | Focused on logic or abstract puzzle-solving gameplay |