Rejoins la fondation gratuitement !

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Tu mérites de rejoindre les rangs prestigieux de la fondation pour ta 20ème visite.

Pour te remercier de ta loyauté, on t’offre l’opportunité de rejoindre l'élite des gamers et d’obtenir ces avantages exclusifs :

  • Accès au salon discord “Shatons” : jeux gratuit éclair/limité en avance et bons plans ou il faut être rapide.
  • Reçoit la newsletter sur l'évolution du projet. (1 email par mois maximum)
  • Avantages lors d'événements et conventions négocier avec nos partenaires.
  • Chance doublée sur les concours où des partenaires offrent des clés de jeux vidéo à distribuer à la communauté.
  • Grade Shaton sur le site & discord.

Deviens un Cyber Shaton !

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Tu peux également devenir adhérent en payant 1€ symbolique par mois.

Cela finance les ressources serveurs utilisé par ces fonctionnalités bonus auxquels tu as accès :

  • Accès à la Barre de Recherche Avancée : Trouve instantanément les jeux et giveaways qui te passionnent.
  • Accès au Salon VIP “Cybershatons” sur Discord : Participe aux discussions, partage tes idées, et sois au cœur de l'évolution de la fondation.
  • Photo de profil et bannière personnalisé.
  • Une voix dans l'Avancement du Site : Tes idées et retours sont précieux. Deviens acteur du développement du projet.
  • Chance décuplée sur les concours où des partenaires offrent des clés de jeux vidéo à distribuer à la communauté.
  • Grade Cyber Shaton sur le site & discord.
  • Les avantages de Shaton précédemment.

Gameplay

The set of interactive mechanics that define how the player acts, progresses, and makes decisions in the game.

Tags in this Category

Name Description
Action Combat, fast reflexes, dynamic encounters.
Bac à sable Freedom of action and creation, few or no imposed objectives, player-defined goals.
Survie Resource management (food, materials, etc.), hostile environment, threat endurance.
Survival Horror Fear, tension, player vulnerability, limited resources, oppressive atmosphere.
Horreur psychologique Fear-driven gameplay, without survival mechanics and resources, focused on atmosphere and tension.
Infiltration Infiltration, enemy avoidance, minimal direct combat.
Monde ouvert Vast, seamless map, free exploration, minimal loading or forced transitions
Metroidvania Nonlinear exploration, progression through new abilities, interconnected world
Tower Defense Strategic placement of defenses, wave-based enemy attacks.
Jeu textuel Narrative-driven, interaction through text commands or choices.
Party Game Multiplayer, short fun sessions, often local play.
Idle/Clicker Minimal interaction, passive or exponential progression, automated resource accumulation.
Éducatif Interactive learning, fun-based teaching, skill or knowledge development.
Tycoon/Management Business, city, or organization management, economy and strategy-driven.
VR (Réalité virtuelle) Designed for VR headsets, immersive first-person interaction.
Platformer Jump-based challenges, precise movement.
Puzzle-platformer Combines puzzle-solving with platforming mechanics.
Roguelike/Roguelite Procedural generation, permadeath, progression through repeated runs.
Souls-like Challenging combat, stamina management, tough bosses, punishing death with recoverable resources.
Jeu de séduction Simulates romantic or social interactions with fictional characters, often choice-driven.
Bullet Hell Intense shooter, dense projectile patterns, precise dodging required.
Extraction Shooter Retrieve loot, survive, and escape, high-risk high-reward gameplay.
Auto Battler Strategic preparation, automated battles, adaptive tactics.
4X Deep strategy and empire management, eXplore, eXpand, eXploit, eXterminate.
Dungeon Crawler A game where players explore dungeons filled with enemies and treasures.
God Game Control a world or civilization, indirect influence, manage growth and disasters.
Construction de base Construct, upgrade, and expand a central base or shelter, resource management-driven.
Deckbuilding Construct and refine a deck dynamically during gameplay, often with roguelike elements.
Jeu de cartes à collectionner (JCC) Build a deck before playing, collect and trade cards, competitive focus.
Combat One-on-one combat, precise moves, combos, and competitive play.
Beat 'em Up Side-scrolling combat, cooperative play.
Hack and Slash Fast-paced melee combat, chaining combos, large enemy groups.
Jeu de rythme Music-based gameplay, requires precise timing.
RPG Character progression, quests, and choices shaping the story in a detailed world.
MMORPG Massive online world, persistent progression, multiplayer role-playing.
Stratégie au tour par tour (TBS) Tactical decision-making in turn-based combat.
Stratégie en temps réel (RTS) Build and manage armies in real-time.
RPG tactique (T-RPG / SRPG) Grid-based strategy with RPG progression.
Course Speed-focused competition, circuit or open-world races.
Sports Simulates real-world sports, arcade or realistic.
Jeu de déduction sociale Bluff and deception-based multiplayer gameplay.
Battle Royale Large-scale competition, last player/team standing, shrinking play area.
Tir à la première personne (FPS) Reflex-based shooting in first-person view.
Tir à la troisième personne (TPS) Shooting with a third-person perspective, often cover-based.
MOBA Hero-based, team strategy with real-time action.
Point-and-Click Puzzle-solving via point-and-click interactions, story-focused.
Puzzle Focused on logic or abstract puzzle-solving gameplay