Narration
A story in a game can be told in countless ways, sometimes in unexpected ones. Narrative tags highlight original and immersive approaches, offering players a new way to experience the story.
Tags in this Category
Name | Description |
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Fragmented Narrative | A story told indirectly, in scattered pieces throughout the environment, dialogues, or hidden objects. Often cryptic, it requires the player to piece together the narrative on their own. |
Branching Endings | The choices made throughout the game influence the ending, the player does not have the final decision on it. |
Selectable Ending | The player selects the ending only at the final action or in the last chapter of the story, with no impact from previous choices. |
Choice Matters | Player choices have a real impact on the story, gameplay, or character relationships. Decisions can alter events, lead to different endings, or influence the game world. |
Illusion of Choice | The game gives the illusion that choices matter, but the story remains largely linear. No matter the decision, the narrative follows a predetermined path with little to no real consequences. |